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Batman: Arkham Asylum PC Game - Free Download Full Version - About Batman: Arkham Asylum Game of the Year Edition
Part of this is down to the rendering of the characters in cutscenes, but mostly it is because of the superb voice acting. The supporting cast does an excellent job of making the world come alive, much like in the Chronicles of Riddick games, which Batman definitely pays tribute to in the extensive opening sequence where Bats escorts the Joker deep into the Asylum's complex.
Mark Hamill is particularly great as Joker, providing an excellent foil to Batman's straight man routine. You'll never tire of being interrupted or pestered by the madcap psychopath - Hamid's performance really is brilliant. Hamill is joined by Kevin Conroy, who has voiced Batman's appearances in cartoons since , starting with the classic Batman: The Animated Series.
Reuniting Hamill and Conroy certainly adds to the atmosphere of authenticity Rocksteady are trying to create, although Conroy's performance means you may be a little bit bored with Batman's role, dulled as it is by his stoic attitude in every situation. Still, we're confident it won't make too much difference, the interplay between kooky villains and a stoic iron-jawed hero being something tried and tested through the ages in various different types of media.
Tfiere's also absolutely loads of stuff to do. The main storyline is good enough to keep you forging forward, but the sheer amount of optional items to search for is mind-boggling. Riddler tokens, strange Spirit of Arkham symbols, and interview tapes are just a few of the things you'll be scouring the undergrowth to find.
Intricate level design has been a major part of the development process, with many of the more expansive areas such as the the Asylum's grounds containing a large array of nooks and crannies to explore. Keep finding these objects and you'll unlock a whole host of extra goodies that you can ogle from the main menu. If you've played The Witcher, you'll have a good idea of how Arkliam Asylum's combat system works.
Clown-masked thugs approach you from various angles - often in large groups -and you left-click to thump them. If one decides he wants to try doing the same to you, shiny blue indicators appear above his head that tell you he's about to come a-clobbering. A swift right-click will put paid to his nefarious ideas, delivering a quick counter-attack to send the assailant flying. Stand-up melee combat is tempered by the use of stealth, which looks to be infinitely more satisfying. Perch on a conveniently placed, and shadowed, gargoyle and wait for an enemy to wander from the pack.
Then you pick them off one by one. That is the best way to approach combat in this game. Most places where bad guys gather seem to have multiple places to strike from. Once during this playtest I hid Bats under a grating in the floor, letting him pop up behind a thug to deliver a silent takedown, before zipping up to a gargoyle.
From this vantage point I watched as fearful confusion spread among Joker's goons, before swooping down onto them. In terms of plot, environment, atmosphere and all that sort of gubbins, we're certain Arkluim Asylum will satisfy all but the most nitpicking of fanboys. But hold back from soiling your official Batman duvet in fevered anticipation just yet, and wait until next month's review when you'll see our final verdict on Rocksteady's effort.
As A Rule of thumb, superhero games are, almost without exception, complete rubbish. We're talking the officially licensed ones here, not stuff like Freedom Force or City of Heroes. You know, ones that have often have "The Game" tacked on as a subtitle.
Would Batman : Arkham Asylum have been as good if it was riding the back of a big movie license? We're not sure, but we're glad it isn't, because, freed from any restrictive release schedule, Rocksteady have been able to craft what is perhaps the greatest superhero game ever made. You can stop mopping that brow, as the long months of worrying have come to an end. The game does have problems, but this is a game that has been made by people who genuinely care about the source material and have taken great delight in cramming as much as they possibly can into a great game.
There's hundreds of items to find and riddles to solve that perfectly complement the main game. There's the argument that the main game could be a little thin if you took out all the extraneous trappings, but we don't subscribe to that viewpoint.
The game starts with old Bats delivering the recaptured Joker to Arkham Asylum - the Gothic mansion-turned-sanatorium where Gotham City's most ghastly and diabolical villains reside, all of whom harbour some sort of grudge against Batman.
Actually, it's mainly the same grudge - he beat them up and dropped them off in the madhouse. Once at the Asylum, Joker is strapped to a gurney and wheeled along by some guards, Batman following close behind. As an initial setup to stoke up atmosphere, it works very well.
Of course, everything starts to go hideously wrong, Joker escapes and Batman is forced to make up for the inept Asylum security staff and save the day. We won't spoil the plot from here on in, but it does take some twists and turns as it develops. Most importantly, it always feels like a proper Batman story, which, given that it was penned by Paul Dini of Batman: The Animated Series fame, isn't surprising at all. Above all, it's engrossing and makes you want to see what the next twist is.
Building an atmosphere around this storyline was perhaps the most important task the developers had to face, maybe even more so than the actual gameplay.
In this they have undoubtedly succeeded, creating a rich, varied world for the player to explore. The game is based on the Unreal Engine 3, so things can look a bit plasticy at times, but the Asylum's architecture is impressive, the levels are full of off-the-beaten-track areas to explore, and frame rates are consistently impressive, even when in the big outdoor areas or when playing on mediocre systems.
As for sound, this is perhaps the most impressive element. The voice talent for the game is excellent, with particular praise heading in Mark Hamill's direction for his superlative performance as the Joker. Batman is as dry and monotone as ever, of course, and the villains certainly steal the show, as they've always done. This is where things get a little more complicated. The temptation is to look past the combat and focus purely on the storytelling and the main bulk of the game, but that would be doing you, the reader, a disservice.
Certainly, if a reviewer were only to play the early stages of the game, combat wouldn't really be a major issue for him or her to deal with. But once you start getting into the meat of the game, it does become a problem. On paper, it must have looked great, though. It works in a similar way to The Witcher's melee system, as in it's all about timing your attacks to chain combos that do great damage Get up to eight consecutive hits and you open up once unlocked in the Upgrades section throws and other extra moves.
The problem is that the animation gets in the way, especially when you're trying to block an attack. Sometimes Batman will leap to strike an enemy, but this animation will be so long that even if you time a block effectively, you'll be struck.
Later on, when you're facing massive groups of thugs all at once, this can get intensely frustrating. There's definitely something to be said, just like in The Witcher, for attempting to time your clicks, but when things get frantic, it's sorely tempting to just hammer the left mouse button and hope for the best Boss battles aren't much better either, with the usual arbitrary way of killing big monster trope in effect.
Really though, other than this there's not much wrong with the gameplay, and it's also important to note that this only affects the big -and rare - mob-style combat. When fighting smaller groups you can time your blocks and attacks more effectively and everything flows better.
There are also the numerous sections where you're advised to use stealth and cunning to pick off enemies. These are the best bits, combat-wise, with later situations requiring you to plan what the best way to eliminate the threat is. The theory is that there are often multiple methods available to achieve this goal, but it's an illusion of freedom.
Yes, you can crawl under the floor gratings and take someone down from below, but often they just spot you before you have the chance. If you have the patience, spectacular room clearances can be achieved. Most of us will just settle for glide kicks and hanging from gargoyles and stringing thugs up by the feet. The gameplay also feels perfectly at home on the PC. Pleasingly, you don't have to shove the mouse sensitivity up to extreme levels because the game was designed solely with pads in mind.
There's also no "Press Right Trigger to perform this action" nonsense when using the mouse and keys either. Everything feels smooth and natural, enabling you to zip about from ledge to ledge with impressive fluidity. This is crucially important, because one of the most enjoyable parts of the game is completing the Riddler's challenges.
There are number of extra-curricular activities to partake of in Arkham Asylum, most of which involve the tried- and-tested-to-boredom idea of collecting tokens that lie about in hidden and not-so-well-hidden places.
For some reason that I can't fully explain, I thoroughly enjoyed hunting down all the Riddler trophies small green question marks that litter each area of the game. As well as these, there are audio logs referring to various villains and the creator of the asylum - Amadeus Arkham - which help those who aren't knowledge about Bat lore better understand what's going on. Scuttling Joker teeth can be destroyed as another of these ongoing tasks, granting experience which can be used to unlock new abilities, like more special moves.
Lastly, and most importantly, we have the Riddles. Each area is packed with little puzzles to solve that add immeasurably to the game. A clue in green will appear on the screen when you enter a new area and, using the Detective mode Batman can uses this to decipher clues, follow trails and detect heat signatures, Predator-style take a snapshot of the solution. They usually take two forms - snapping an object of scenery, like a portrait on a wall, or getting in the right position to line up the dot with the rest of a question mark.
Essentially, I can't be much more enthusiastic about them. Suffice it to say, the game would be a much lesser experience without these Riddles.
There's no real comparison between this and any other licensed superhero game. It's actually an insult to compare them at all, so vastly different are they in scope and imagination. Arkham Asylum is a work of love, dedication and great skill.
You'll be able to tell this from just a short of amount of time. There are problems, sure, issues that keep it from being a true classic only just. There's the issues with combat, plus the fact too many areas have to be travelled through on more than one occasion, leading to repetition and resentment There's also the annoying little quirk that some puzzles and riddles cannot be solved until you have an item delivered later in the game, meaning you can easily spend ages wondering how to get that troublesome Riddler trophy, only to realise later that you were never meant to be able to at that time.
Despite these niggles, it is safe to say this is almost certainly the best superhero game ever released. Certainly it's the best one this reviewer has played. While Batman: Arkham Asylum missed out on our coveted Classic status, it was a difficult decision to make. If the combat had been a bit more sophisticated in the latter stages of the game, it'd have been a nailed-on Classic. As it is, it'll just have to settle for being recommended as a damn fine game that you really should play.
Every so often, Batman will be hit by hallucinogenic gas, unleashed by the Scarecrow - a psychiatrist who became obsessed with fear. Apart from causing visions of Bats' dead parents, the game twists into a 2. A change of pace to the main game, these sections work surprisingly well. They're not jaw-dropping and can be a little fiddly, but as a unique way of changing the tempo and offering the player a break from the regular action, they do the job.
The object is basically to avoid being spotted by the hulking Scarecrow, moving to the right and hiding behind cover. They're also not too long, so they don't get silly and boring. So, I Find myself in this difficult situation. I've written about Batman: Arkham Asylum before, and I was in a cynical mood.
I was suspicious and brittle from the ridiculous brawling mess that was Watchmen: The End is Nigh. However much Eidos pressed home that Arkham Asylum was true to DC's dark world of Batman, and however eloquently anyone from Rocksteady expressed their love of Batman's universe, I wasn't listening.
It should've been an RPG, or something". Now, you find me in a better mood. This time, I've actually played enough of Arkhcim Asylum to get a real feel for it. And I'm embarrassed to say that I'm fired up. I'm so directionlessly enthusiastic, I want to launch into a review, right now. Who cares if it's based on incomplete knowledge? It'll be passionate, and if you shout loud enough and use the strongest swear words, no-one will argue with you.
As you may know, you spend the new game as Joker's hostage in the overthrown and iconic madhouse of Arkham Asylum. But even before the power shifts to the chuckling nihilist, you're completely in his thrall. In the opening movie, you drive through the seats of Gotham, forced to listen to his theatrical babble. All the maniacs, criminals and delinquents of Gotham City are sent to the Arkham psychiatric hospital where they are isolated from society.
Following the arrival at the hospital of The Joker, Batman's arch-enemy, all the inmates rebel unleashing chaos and causing a huge problem. This is the story behind Batman: Arkham Asylum , a game in which we take on the role of Batman and must fight all the criminals that we had locked up in their day that are now spreading panic in the city, under orders of The Joker.
You will have to move around the sinister Gotham City mental hospital getting rid of hordes of enemies on each level, using all the technology and knowledge that make Batman so incredible. Delve into a world of darkness and violence that can only be thwarted by a hero, that has to avoid that all the criminals manage to escape. Enjoy the first levels of the game with the gloomy demo of Batman: Arkham Asylum. Download Batman: Arkham Asylum Vote 1 2 3 4 5 6 7 8 9 Requirements and additional information:.
The demo allows you to try out the FreeFlow combat system and the mechanics of the invisible predator while you move through the Arkham asylum installations. It's also possible to unlock character biographies. Antony Peel.
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